A quick warm-up I did a couple of years ago. I thought it would be quick. It took several hours.
That may not look like a big deal in 2D, but it would be a major hassle in 3D to try to rig a cylinder to do all that deforming.
Big mistake I just noticed: the can is bigger at the end than it was at the beginning. I'll do better next time.
Saturday, December 6, 2008
squetchy jumping can
Labels:
2D hand drawn animation,
squash,
squetch,
stretch
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