Monday, March 29, 2010

mall bunnies

Another trip to the mall, this time to see "How to Train Your Dragon 3D". A bit over-chatty, but pretty good.

Here are the gesture drawings of passers-by. I'm trying to justify spending $10 on a movie by getting drawing practice in on the same trip.

In the food court...



A well-fed mall cop...



I don't like big butts but they stay still longer than the skinny ones.





There were baby bunnies in a bin...



Thursday, March 25, 2010

duck! turtle! duck!

On my excursion to the mall to see "Avatar" today (just getting around to it) I brought my sketchpad along to try some drawings. These are gesture drawings, not studies, this is what I could get in a minute or two before the person walked off.



I'm not real brave about this drawing in public stuff. A person on a bench seen from behind is a frequent theme here...





There really was a duck riding a turtle in the fountain at the mall...


... apparently trying to re-enact scenes from a "B.C." comic strip









How did people go to the mall before the cellphone? There seem to be more people talking on phones than in the stores.





I used to be better at this quick sketching. I need to get back in shape.

Saturday, March 20, 2010

how... did i do that?

I'm cheating a bit, this 2D image is not a hand drawing or even a result of a vector artwork program like Adobe Illustrator. This is a "procedural material" that renders my version of the Indian head from the old TV test patterns.



The 3D program Animation:Master has something called "combiners" that make patterns with a pair of colors. Among those are "spherical" and "grid" combiners and by combining those in various ways it is possible slice and dice them and get results quite different from the more usual uses of procedural materials, such as creating a wood grain texture.

It's not the easiest way to make an image like that, nor the best, but I just tried it as a demo of how far one could go with "combiners".

Here's the Indian Head in place. The test pattern is also procedural materials.

Friday, March 5, 2010